Hunt VR Workshop

Home / Hunt VR Workshop

Workshop Leaders

Derek Ham, Assistant Professor of Graphic Design
College of Design, NC State University | @derekaham

Helen Armstrong, Associate Professor of Graphic Design
College of DesignNC State University | @Armstrong_Helen

Dreaming in VR Workshop

“Dreams are never concerned with trivia.”
― Sigmund Freud, The Interpretation of Dreams

“By exposing the hidden dream-thoughts, we have confirmed in general that the dream does continue the motivation and interests of waking life, for dream-thoughts are engaged only with what seems to be important and of great interest to us.”
― Sigmund Freud, The Interpretation of Dreams

“The dream is the small hidden door in the deepest and most intimate sanctum of the soul.”
Carl Jung, The Meaning of Psychology for Modern Man

 Workshop Instructions: VR_Workshop_Hunt_Instructions

Key Goals for Prototype

1. Cohesive Narrative: Your environment encompasses all of your surroundings (sides, top and bottom). Pay attention to how the sides relate to one another. Create one space that makes sense to exist within.

2. Illusion of Depth: Create the illusion of 3D space.

Objects that are closer naturally draw our attention first. How will you direct the user’s focus?

The scale of an object is affected by the placement within the environment. An object that closer will appear larger.

3. Add Motion and/or Interaction: Consider how the participant might use his/her physical body or input device to interact with the environment.

4. Add Sound: Be sure to select sounds that support your environment rather than distract from it.
(Use headphones/earbuds.)

Sound Sources

Free sound tracks

partnerships in rhyme

VR Examples from Discussion


Clouds Over Sidra

Project Literacy

6×9: Solitary Confinement

Gender Swap



The Climb

Honda: Fastest Seat in Sports

Samsung: Marvel’s Avengers Age of Ultron Part 2



Google Cardboard: Artic Journey








Getting Started: Prototype & Mockup Tools




 Grids for Prototyping

Useful Links for Designing for VR

Designing for Google Cardboard

Roll, Pitch and Yaw 

The VR Reading List

How to Design Happiness

This workshop is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. This means that the material may be shared, as long as it clearly attributed to its creators, Helen Armstrong and Derek Ham, and not used for commercial purposes.