Dr. Derek Ham and I lead a Virtual Reality Prototyping Workshop at Moogfest this spring. Using VR to prototype for the real world?? Think again. Let’s use the real world to prototype for VR. Using cardboard structures and glow-in-the-dark materials, participants built their own VR dream environments. Special thanks to Smashing Boxes for letting us use their space. Photography: Ryland Bishop.
Digital Design Theory Now Available
My new book begins in the 1960s, a period in which code began to pervade the design world. Essential works not only by designers, but also programmers, present the two threads of discourse—design and computation—that have rapidly merged into the increasingly interactive field of contemporary graphic design.
Read more on the companion website: graphicdesigntheory.net
Excited to see friends—old and new— ow.ly/MAFw30caTRX at the AIGA Board Meeting and Leadership Retreat in Dallas.
New on Design Observer: VR: No One Can Tell You, You're Doing It Wrong. Yet (co-written w/NCSU student Madeline Bone ow.ly/q9cm30bM7Tz
Timely reissue of 1977 EPA Graphic Standards System by AIGA. Support & get a copy on Kickstarter ow.ly/O0Fs30blfxI
Crazy flashback. Experience what it was like to use a Mac back in the 80s ow.ly/FJGv30aZgKp Remember MacPaint? Anyone?