In certain areas of the world, one-of-a-kind hand-lettered signs are still used to communicate goods and services. As noted by Molly Woodward, creator of the digital archive and community-based initiative,
Interested in designing user interfaces for virtual reality? Take a look at my recent Design Observer article on the topic, written with NCSU senior graphic design major, Madeline Bone. In-world,
Last week I traveled to Des Moines to work with graphic design students at Drake University. We spent two days discussing, concepting, prototyping and testing data visualizations for low vision users.
Re-envisioning the North Carolina Museum of Natural Sciences’s Acro Exhibition as an Autism Friendly Space
Last semester the North Carolina Museum of Natural Sciences asked NC State graphic designer seniors in my special topics studio to take on a complex problem. One of their key exhibitions—the Acrocanthosaurus Exhibition—was not
Yay! Fast Co. Design explored the Post Human as they profiled Haakon Faste’s essay from my new book Digital Design Theory. Thanks Fast Co! Wake up people: “A Post-Human World is Coming.”
This month I taught the NCSU Design Lab Graphic Design Summer Studio. This week-long immersive experience introduces high school students to the glories of graphic design. Over the course of
Dr. Derek Ham and I lead a Virtual Reality Prototyping Workshop at Moogfest this spring. Using VR to prototype for the real world?? Think again. Let’s use the real world
Want to hear more about the thinking behind Digital Design Theory? Desktop ran an interview. Check it out.
Digital Design Theory is now available My new book, Digital Design Theory: Essential Texts for the Graphic Designer, (Princeton Architectural Press 2016), bridges the gap between print design and interactive experience by examining
Below are slides from a presentation that I gave at the 2016 CAA Conference in D.C. I encourage design students to work with educators to re-envision print textbooks as digital